Soft 3D Chess
A downloadable game for Windows
My Computer Graphics coursework, made in 2009.
- No AI, multiplayer only;
- Features homemade multi-core software 3D renderer, so it doesn't depend on OpenGL, DirectX or graphics drivers; it will grill up your CPU instead of GPU!
- Supports network game (local network only).
To start a game, select one of the commands in the Play menu. "Play with yourself" means playing on a single PC simply doing moves one player after another.
Hold right mouse button to rotate camera.
Game runs only under Windows, because it uses WinAPI for everything, and now I'm too lazy to rewrite it for Linux/macOS.
Sources on Github: https://github.com/quyse/soft3dchess
- Graphics pipeline made via C++ templates and generic vertex/pixel shader system;
- Automatic work balancing between available CPU cores.
Implementation is not perfect, for example it's not doing perspective correction for vertex shader outputs.
Assets (models of chess figures) was found freely on the internet back then, and now I have no idea whence exactly they came from.
|Release date||Dec 31, 2008|
|Tags||3D, Chess, sourcecode|
|Code license||MIT License|
|Average session||About an hour|
|Multiplayer||Local multiplayer, Ad-hoc networked multiplayer|
|Player count||1 - 2|
Click download now to get access to the following files:
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